The Scotsman (real name unknown[1]) is a NPC in Cartoon Network Universe: FusionFall. A huge and volatile Scottish warrior with a machine gun for a leg that nobody knows how he lost,[1][2] he is one of Samurai Jack's chief allies in the fight against Aku.[3]
During the Fusion Invasion, the Scotsman has adopted the role of training officer and has become a key player at the City Hall command center and an excellent teacher for new recruits.[3]
Physical appearance[]
The Scotsman is an burly, light-skinned human man with big muscular arms, a hairy chest, a ginger beard, sideburns that are tied in a ponytail, and a monobrow with an otherwise bald head and a missing tooth. For attire, he wears a white shirt with its sleeves torn off, a kilt held by a belt with a goblin talisman as a buckle, a black boot, and a machine gun prosthetic replacing his left leg. He also has a back strap that is used to carry his massive sword on his back.
History[]
Cartoon Network Universe: FusionFall[]
Fusion Invasion[]
The Past[]

The Scotsman
In the Past, he can be found in Townsville Park next to the Infected Zone, The Fissure, along with Numbuh One and Grandpa Max.
In the mission Music and Mayhem (Part 5 of 5), Dexbot Q-12 tells the player that they want them to get the Scotsman’s kilt and bring it to them so it can be used to create a Scotsman Nano for the Nano enhancement project. After talking to the Scotsman, he gives the player a spare kilt, and they report back to the Dexbot to give it to them.
Once the players Fusion Matter meter fills up all the way when they’re level 15, the Scotsman calls in telling them to go to Leakey Lake, as a new Nano awaits for them there. The Scotsman explains that when warriors go mysteriously missing, Demongo is usually responsible for it, as he has the power to steal souls, and that Samurai Jack once bested him in battle. Since Demongo no longer has his powers, he suspects that Fusion Demongo is now stealing souls, and that one of his henchmen is said to reside at Leaky Lake. The player arrives at Leaky Lake to find that Numbuh Four and some others are being attacked by Wild Cogfish. After the player defeats nine of the monsters, Numbuh Four asks the player to meet him at the Jungle Outpost, with the Scotsman telling them that Numbuh Four might have info on Fusion Demongo’s henchman. When the player talks with Numbuh Four, he thanks them for their help, and says that the Fusion Monsters are being controlled by a Fusion wearing a kilt, and asks them to track him down, saying that he is at Leaky Lake. The Scotsman then comments on how this could be the Fusion they’re looking for. After going into the Leaky Lake Infected Zone, the player finds the Fusion’s lair and enters it, revealing that the Fusion that’s helping Fusion Demongo is a Fusion version of the Scotsman. The player then defeats Fusion Scotsman and receives the Demongo Nano.
In the mission A Wee Wish, the Scotsman tells the player that he misses the songs his people would play in his homeland. He then tells the player that if they can get a set of bagpipes from the Sunny Bridges Auditorium, he’ll tell them the location of a wishing skull. After the player retrieves the bagpipes from the auditorium, the Scotsman tells them to bring it to him, so he can play them one of his favorite battle hymns. The player returns to the Scotsman with the bagpipes, and he discovers that they are missing some reeds and can’t be played. He says that the fusion monsters around Townsville Park have reeds and asks them to get a reed from the Shady Streetlights, then the Dire Raptors, and finally the Asphalt Freaks. After getting the three missing reeds from the monsters, the player brings them back to the Scotsman and he tells them that a wishing skull is somewhere behind City Hall, and then sings the clue to them while playing his bagpipes.
In the mission Scotsman’s Best Friend (Part 1 of 3), the Scotsman tells the player that he feels a strange energy in the air, and that the fusion monsters are getting uppity, so he asks the player to defeat ten Asphalt Freaks to make them stop swarming. After defeating the monsters, they drop a Runic Charm, and the Scotsman asks the player to give it to him. After the player delivers the charm to him, he says that it makes him uneasy, and makes him wonder about what Fuse was planning to do with it. He tells the player that it contains magic, but he’s not very knowledgeable in it, as he prefers to use swords, and thanks the player for their efforts.
In Part 2 of the mission, the Scotsman asks you to bring the Runic Charm to Grandpa Max, as he thinks that Max might know more about it than him. While on the way to delivering it, the Scotsman says that he’s uneased at how Fuse’s monsters had a charm, and says that if Fuse has mastered magic, then the world is doomed. The player gives the charm to Grandpa Max, and says that he doesn’t know much about it, and is worried that it came from a fusion monster. He tells the player to give it to his granddaughter Gwen, who is at Pimpleback Mountains, as she is very proficient in magic. The player delivers the charm to Gwen, and she says that it is a Stone of Awakening, and that Fuse might be trying to awake a creature deep within the earth. She then tells the player to toss it into the deepest part of Leakey Lake. The player takes the charm, enters the Leaky Lake Infected Zone, and drops it into Leaky Lake. After doing so, Gwen thanks them, saying that the charm is now out of Fuse’s hands.
In Part 3 of the mission, the Scotsman asks the player if they saw a creature that looked like him while they were at Leaky Lake, as he has been told that the Fusion Scotsman carries a large Fusion Blade, and if the player can defeat him and bring his Fusion Blade to the Scotsman, he’ll put a good word in for them with everyone he meets. The player travels to the Leaky Lake Infected Zone and enters the Fusion Scotsman’s lair and defeats him. After the player defeats them, the Fusion drops their blade, and the Scotsman tells the player to bring him the blade. After the player delivers the blade to him, the Scotsman complements the players courage, and says that the Fusion Blade will come in handy against the forces of Fuse and says that if Fuse intends to wake a monster from its rest, then he’ll be waiting to fight it.
Personality[]
The Scotsman has enjoyed many new experiences on his travels with Jack, and he has slowly become accustomed to the variety of people and things that can be found in their vast universe.[3]
Missions[]
Nano Missions[]
Original[]
The following list is for the Nano Missions handed out by the Scotsman that were available at the release for Cartoon Network Universe: FusionFall:
World Missions[]
Original[]
The following list is for the World Missions handed out by the Scotsman that were available at the release for Cartoon Network Universe: FusionFall:
- "A Wee Wish"
- "Scotsman's Best Friend (Part 1 of 3)"
- "Scotsman's Best Friend (Part 2 of 3)"
- "Scotsman's Best Friend (Part 3 of 3)"
Origin[]

The Scotsman, from Samurai Jack.
The Scotsman originates from the 2001 American animated action-adventure dystopian television series Samurai Jack. In that media, he is one of the most prominent protagonists in the show. A burly scottish warrior from the far future, he opposes the tyrannical reign of Aku in his time. The Scotsman himself stands in stark contrast to Jack, being loud, volatile, boastful and ready to fight over petty things, even though he is considered the mellow one of his own clan. However, he is an honorable warrior and loves his family dearly. He is also powerful warrior that rivals even Jack, and he carries a claymore imbued with magical runes that makes it nearly indestructible.
Originally the most wanted man on the planet until Jack came along, the Scotsman encountered Jack on a narrow bridge where he goaded him into a fight over who got to cross the bridge. After fighting to a stalemate though, they got handcuffed to each other and had to escape bounty hunters. As they worked to solve their predicament however, they grew to have mutual respect for one another. The Scotsman would from then on seek out Jack's aid when needed or vice versa. Fifty years later, the Scotsman was killed when facing Aku, but his magical sword allowed him to return as a ghost and rally his allies for a final confrontation with Aku, which ended with Jack going back in time and preventing Aku's rise to power.
References[]
- ↑ 1.0 1.1 "Music and Mayhem (Part 5 of 5)"
- ↑ Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: Townsville Park. "Numbuh 167: How did the Scotsman lose his leg? No one knows."
- ↑ 3.0 3.1 3.2 Cartoon Network Universe: FusionFall. Cartoon Network Universe: FusionFall : About FusionFall/Game Details. Cartoon Network. Archived from the original on 20 August 2010. "The Scotsman: The Scotsman is one of Samurai Jack's chief allies in the fight against Aku. He has enjoyed many new experiences on his travels with Jack, and he's slowly become accustomed to the variety of people and things that can be found in our vast universe. Adopting the role of training officer when the war with Planet Fusion begins, the Scotsman is a key player at the City Hall command center and an excellent teacher for new recruits."