FusionFall Wiki
A sprite that displays the insignia representing Nanos.

The Nano insignia, from Cartoon Network Universe: FusionFall.

Nanos are creatures that appear in the Cartoon Network Universe: FusionFall franchise. They are artificial simulacrums with special powers that are based on entities from around the Cartoon Network Universe, and are the greatest weapons on the Earth for opposing the Fusion Invasion.[1][2] They were created by the unlikely team of Dexter and Mandark, and are the heroic counterparts to Fusions.[1]

Cartoon Network Universe: FusionFall initially released thirty-six Nanos, with more being released following the Academy expansion, adding up to a total of fifty-six Nanos.

Physical appearance[]

A promotional sprite showcasing a line-up of seven different Nanos.

A line-up of different Nanos, from Cartoon Network Universe: FusionFall.

The Nanos' designs are different from the in-game versions of their counterparts, with most of them being more resemblance to their appearances in their respective cartoons, with some exceptions.

Gameplay[]

In gameplay, Nanos are designed to assist players by giving them special abilities or boosts.[3] The player can collect lots of Nanos in their Nano Book, but they can only have three equipped to their NanoCom at a time, which showcases their equipped Nanos' following attributes:

  • A/B/C: Whether the Nano is an Adaptium (A), Blastons (B), or Cosmix (C) type.
  • Power: An icon showcasing which Nano Power the Nano has and if it is ready for use.
  • Stamina level: Displays the stamina bar, which shows how much stamina the Nano has regained while resting.
A screenshot from OpenFusion showcasing the menu for Nanos on the Avatar's menu.

The description window for the Rex Nano on the Avatar's Menu, from OpenFusion.

The player can see information on the Nanos they have collected and which ones they are still missing by pressing [N] key or by clicking on the "NANO" tab once on the character screen. Clicking on a Nano there opens the description window for that Nano containing the following data:

  • Type: Lists the type of the Nano.
  • Powers: Shows the Nano Power that the player has selected for the Nano and others that the Nano could have.
  • Mission: Lists the mission which grants the Nano, who gives it and its level.

To earn a Nano, the player must usually complete Nano Missions, which often involves defeating a Fusion/boss monster. Upon completing such a mission, a new Nano will be created and automatically added to the player's collection. Upon receiving a new Nano, the player must then select one of three possible Nano Powers for it. There are 108 different Nano Powers organized into twenty different types.

Occasionally, certain exclusive Nanos may be available by other means, but these special cases are very rare. Such Nanos could be gained by redeeming codes that give the player a Nano Capsule without having to participate in a previously established Nano Mission.

If the player wants to switch a Nano's Nano Power out for either of the two other options for an active Nano Power, they can go to a Nano Station where they can make the switch. To change a Nano Power however, the player will need enough Fusion Matter and Power Items of the type of Nano Power the player wants to activate. The required amount of those resources can be revealed by consulting a Nano's power chart at the Nano Station or in the Avatar's Menu. The player can as well swap out Nanos in their NanoCom with those in their Nano Book at Nano Stations as well, albeit for free.

By feeding Nanos Gumballs, the player can give the former ten minute-long bursts of power that boosts their Nano Powers and endurance. Notably, Gumballs comes in flavors that corresponds to one of the Nano types (i.e. Adaptium, Blastons, and Cosmix). One can only use a Gumball on a Nano of the corresponding type, meaning that an Adaptium Gumball can only be fed to an Adaptium-type Nano, and so on. While a Nano is strengthened by a Gumball, it will gain a flaming aura in the color responding to its type on the HUD.

In combat, Nanos can assist the Avatar by boosting their stats and by providing special powers and abilities for battle and defense. Nanos provide as well specialized benefits in combat if they are fighting the right type of monster. However, a Nano's combat effects and powers only work when that Nano is summoned. To summon a Nano, simply hit its corresponding key -- [1], [2] or [3] -- as designated in the NanoCom. Notably, like Nanos, monsters are divided into three types: Adaptium, Blastons, or Cosmix. In combat, like in a game of rock/paper/scissors, these types react different to each type: Adaptium trumps Blastons, Blastons trumps Cosmix, and Cosmix trumps Adaptium. Depending on the Nano the player has summoned when fighting a monster, the game will inform the player of how their Nano stands advantage-wise in the monster's information window. If there is a green check-mark, the Nano grants the Avatar a damage bonus against that monster; if there is an equal sign, the Nano grants neither the Avatar nor the monster a damage bonus; and if there is a red X-sign, the Nano makes the Avatar's deal less damage against the monster. Additionally, Nanos and their types can be used to counter Corruption Attacks. As a monster starts to glow in the color of the attack (blue for Adaptium, red for Blastons, or yellow for Cosmix) before launching it, having different Nanos out will yield different effects from the Corruption Attack. If the player's active Nano beats the attack's type, the Nano will get a boost in stamina; if the active Nano is vulnerable to the attack's type, they will lose a lot of stamina; and if the active Nano's type is the same as the attack's, the Nano will be unaffected.

An illustration of the Nano Potion's effects on Nanos.

A Nano Potion's effect on a Nano, from Cartoon Network Universe: FusionFall.

Despite their advantages in battle, Nanos slowly lose stamina in their stamina bar while summoned, and they lose additional stamina when using their Nano Powers. Notably, if the Nano has a passive Nano Power, its stamina will drain at an accelerated rate. Powers that require manual activation will drain a large amount of stamina at once. Nano Powers like the Guard, Antidote, and Freedom powers will also drain some stamina when the effect to counter is triggered. For example, if a monster uses Stun - Cone, a Nano with the Freedom power will lose some stamina in order to prevent the effect. However, the Recall and Revive powers will drain a large amount of stamina. A Nano with low stamina will become visibly tired. If a Nano uses up all of its stamina and unsummons itself, or is put away while tired, it will have to rest for a while before it can be summoned again. This is illustrated by the picture of the exhausted Nano in the HUD sinking into its slot. The player must then wait for it to recover a minimum amount of stamina before it can become usable again. However, a Nano's stamina can also be regained by giving it Nano Potions while it is still summoned.

A screenshot from OpenFusion that showcases the Avatar acquiring the Darwin Nano.

The Avatar acquiring the Darwin Nano, from OpenFusion.

Nanos were one of the primary components of the leveling system during the initial run of Cartoon Network Universe: FusionFall. Back then, the player could acquire one Nano for each level; once a player had gathered enough Fusion Matter, the player would automatically receive the Nano Mission for their level. After such a mission would be completed, the respective Nano was then awarded, and the player leveled up. This stopped being the case after the the Academy expansion, where an available set of Nano Missions became available every four levels.

Additionally, if the player has their Avatar perform an emote, the Nano will mimic it if it is summoned.

History[]

Cartoon Network Universe: FusionFall[]

Fusion Invasion[]

The Future[]

In the Future, the Nanos were apparently created in conjunction with the Great Machine, a device seemingly created by Dexter and Mandark that made it possible for people with NanoComs to synthesize Nanos from Fusion Matter.[1][4][5] Though they were intended to turn the tides of the Fusion Invasion in the favor of the Earth by giving the latter's soldiers the best way to fight against the invaders, their creation seemingly came too late; by the time of the Avatar's arrival in the Future, Planet Fusion was getting close to absorbing the Earth.[6][7][8]

When the Avatar appeared in the Future due to a malfunctioning time travel experiment, Dexter came up with a plan of action: by rebuilding the Time Machine, they could sent the Avatar back to the Past and have them bring the Nanos with them, which would give the heroes the power to stop the Fusion Invasion at the right time and prevent their dark future.[9] After acquiring a Buttercup Nano during their escape from Tech Square, the Avatar spent the next period collecting Nanos of Numbuh Two, Eddy, and Eduardo, before getting sent back to the Past by the remaining heroes using the repaired Time Machine, along with their four Nanos.

The Past[]
A screenshot showcasing a sequence of a female Avatar summoning a Nano of Dexter.

A female Avatar summoning a Dexter Nano, from Cartoon Network Universe: FusionFall.

In the Past, the Nanos were created by the unlikely team of Dexter and Mandark;[1] using a message they received from the Future, the pair was able to determine how to create Nanos by harnessing the essence of the invaders from Planet Fusion.[2][10][11] To help soldiers with NanoComs synthesize Nanos, the pair created the Great Machine.[12][13] As Nanos got mass-produced and distributed among the soldiers, they would become the greatest weapon against Planet Fusion's invaders.[2]

Nano creation[]

An animated screenshot from OpenFusion of a Buttercup Nano forming.

A Buttercup Nano forming after the defeat of Fusion Buttercup, from OpenFusion.

The means of creating a Nano follows the same basic technology as the one for Fusions.[1] To make a Nano, three things are needed: Fusion Matter, a personal item from the character the Nano is meant to represent that contains their essence, and one's own imagination.[1][10] This is usually achieved through the phenomenon of defeating a Fusion possessing a Creation Item while wielding enough Fusion Matter.[14] Alternatively, machines like Dexter's Nano Creation Device can make Nanos as well.

Essential to what makes the synthetization of Nanos possible is the Great Machine, which allows soldiers to make Nanos everywhere.[13] The more Nanos a person acquires though, the more Fusion Matter is needed to create new ones; as new Nanos have to bond with their wielder and all their other Nanos, it will take more raw elements each time.[1]

Characteristics and traits[]

A sprite showcasing an Avatar hugging three Nanos.

An Avatar hugging several Nanos, from Cartoon Network Universe: FusionFall.

Nanos possess an unspecified degree of sapience, enough to complete simple acts on their own without straying from their bonded person's side. They also known to have a passion for dancing; whenever their wielder starts dancing, so will their Nano.[1]

Powers and abilities[]

Despite their small sizes, the Nanos are not to be underestimated, as their short statures belie great power.[5] In fact, even though Nanos are much smaller than their villainous counterparts, the Fusions, they are just as powerful.[1]

List of Nanos[]

Released Nanos[]

Level Name Image Media Type Nano Mission / Code Nano Powers Mission Giver
04
(Unstable Nano)
Unstable Nano Cartoon Network Universe: FusionFall Adaptium N/A N/A
Van Kleiss Generator Rex Cosmix Unstable Nano Leech ‒ Point Health ‒ Self Snare ‒ Self Area Dexter
01 Finn Adventure Time Blastons Basic Training (Part 3 of 3) / FFCiminmyelement[15] Jump ‒ Self Revive ‒ Self Damage ‒ Point Ben
02 Rex Generator Rex Adaptium Advanced Training (Part 3 of 6) / FFCcontrolnanite[15] Stun ‒ Cone Damage ‒ Cone Run ‒ Self Lance
03 Alien X Ben 10: Alien Force Cosmix Advanced Training (Part 4 of 6) / FFCcreationforge[15] Health ‒ Self Area Snare ‒ Target Area Recall ‒ Self Lance
04 Gumball The Amazing World of Gumball Adaptium ffcmisadventurer[16] Rocket ‒ Self Jump ‒ Group Damage ‒ Point N/A
04 Darwin The Amazing World of Gumball Blastons ffcfunnygoldfish[17] Run ‒ Group Sneak ‒ Group Health ‒ Group N/A
04 Mordecai Regular Show Cosmix ffcyeeeeeaaaahhh[17] Revive ‒ Self Damage ‒ Point Bonus N/A
04 Rigby Regular Show Adaptium ffcdeathpunchies[16] Damage ‒ Area Health ‒ Self Recall ‒ Group N/A
04 Princess Bubblegum Adventure Time Adaptium ffcnerdybutsweet[17] Sleep ‒ Area Revive ‒ Group Bonus N/A
04 Numbuh Two Codename: Kids Next Door Adaptium Sector Defense Run ‒ Self Recall ‒ Group Bonus Numbuh Two
04 Eddy Ed, Edd n Eddy Cosmix Get Reddy Health ‒ Self Run ‒ Group Guard Eddy
04 Blossom The Powerpuff Girls Cosmix Lame Imitation Stun ‒ Area Antidote Freedom ‒ Group Blossom
04 Wilt Foster's Home for Imaginary Friends Blastons Fizzy Rox and Roll Jump ‒ Self Snare ‒ Target Area Snare ‒ Cone Wilt
04 Chowder Chowder Adaptium Cloffee Caper Scavenge Freedom ‒ Self Sleep ‒ Self Area Chowder
04 Dee Dee Dexter's Laboratory Blastons Lab Accidents Damage ‒ Point Revive ‒ Group Damage ‒ Area Dee Dee
04 Numbuh Five Codename: Kids Next Door Blastons Creature Discomfort Revive ‒ Self Sneak ‒ Group Leech ‒ Point Numbuh Five
04 AmpFibian Ben 10: Ultimate Alien Cosmix Defender Amp Fuse Sleep ‒ Cone Drain ‒ Area Guard Paradox
08 Cheese Foster's Home for Imaginary Friends Blastons Sorted Cheeses Health ‒ Group Scavenge Run ‒ Self Mr. Herriman
08 Eduardo Foster's Home for Imaginary Friends Adaptium Scary Monsters Drain ‒ Area Radar Health ‒ Self Area Eduardo
08 Edd Ed, Edd n Eddy Cosmix Mistaken Eddentity Recall ‒ Self Treasure Finder Snare ‒ Self Area Edd
08 Megas Megas XLR Adaptium Scrapheap Scrap Sleep ‒ Cone Sneak ‒ Self Sleep ‒ Area Coop
08 Billy The Grim Adventures of Billy & Mandy Adaptium Carnival Collection Freedom ‒ Self Sleep ‒ Self Area Damage ‒ Cone Billy
08 Professor Utonium The Powerpuff Girls Cosmix Mutation Abomination Drain ‒ Point Jump ‒ Group Rocket ‒ Self Professor Utonium
08 Johnny Test Johnny Test Blastons Scooter Scramble Damage - Cone Stun - Cone Jump ‒ Self Johnny Test
12 Titan Sym-Bionic Titan Cosmix Origin of the Spacies Damage ‒ Cone Radar Rocket ‒ Self Octus
12 Buttercup The Powerpuff Girls Blastons A Personal Matter Stun ‒ Cone Health ‒ Group Scavenge Buttercup
12 Him The Powerpuff Girls Blastons Doppelganger Gang Drain ‒ Area Health ‒ Self Area Freedom ‒ Self Him
12 Bloo Foster's Home for Imaginary Friends Adaptium Leaderbored Treasure Finder Snare ‒ Cone Stun ‒ Cone Bloo
12 Bubbles The Powerpuff Girls Cosmix Squirrel Squad Snare ‒ Target Area Jump ‒ Self Damage ‒ Point Bubbles
12 Flapjack The Marvelous Misadventures of Flapjack Adaptium Cap'n Courageous Drain ‒ Point Sleep ‒ Self Area Run ‒ Group Flapjack
12 Demongo Samurai Jack Adaptium Go, Demongo, Go Damage ‒ Area Snare ‒ Self Area Revive ‒ Self The Scotsman
16 Four Arms Ben 10 Cosmix Plant Problems Sleep ‒ Self Area Scavenge Leech ‒ Point Grandpa Max
16 Numbuh One Codename: Kids Next Door Blastons Skunk Support Damage ‒ Cone Health ‒ Self Bonus Numbuh One
16 Johnny Bravo Johnny Bravo Adaptium These are a Few of His Favorite Things Stun ‒ Area Run ‒ Self Revive ‒ Self Johnny Bravo
16 Mojo Jojo The Powerpuff Girls Blastons Going Bananas Freedom ‒ Group Drain ‒ Point Guard Mojo Jojo
16 Mandark Dexter's Laboratory Blastons Leet Cheats Antidote Stun ‒ Area Jump ‒ Group Mandark
16 Jake Adventure Time Adaptium Double Take Rocket ‒ Self Jump ‒ Group Sleep ‒ Self Area Jake
16 Ice King Adventure Time Blastons Penguin Plans Stun ‒ Area Rocket ‒ Self Treasure Finder Ice King
16 Zak Saturday The Secret Saturdays Blastons Bad Behavior Damage ‒ Point Snare ‒ Cone Radar Zak Saturday
20 Rath Ben 10: Alien Force Blastons Let Me Tell You about Rath! Freedom ‒ Self Damage ‒ Area Sleep ‒ Cone Grandpa Max
20 Grim The Grim Adventures of Billy & Mandy Adaptium Things Look Grim Health ‒ Group Run ‒ Group Revive ‒ Group Grim
20 Dexter Dexter's Laboratory Adaptium Lab Monkeys Rocket ‒ Self Sneak ‒ Group Recall ‒ Self Dexter
20 Vilgax Ben 10 Cosmix Souls for Sale Radar Run ‒ Self Recall ‒ Group Vilgax
20 Swampfire Ben 10: Alien Force Cosmix Alien Abductions Sleep ‒ Area Sleep ‒ Cone Sneak ‒ Self Ben
24 Mandy The Grim Adventures of Billy & Mandy Blastons Hands Off Run ‒ Group Treasure Finder Recall ‒ Self Mandy
24 Coco Foster's Home for Imaginary Friends Adaptium Bird Beast Guard Freedom ‒ Group Stun ‒ Area Coco
24 Mac Foster's Home for Imaginary Friends Blastons Pack Attack Rocket ‒ Self Sneak ‒ Self Sleep ‒ Cone Mac
24 Numbuh Three Codename: Kids Next Door Cosmix My Monkeys! Sneak ‒ Group Revive ‒ Self Health - Group Numbuh Three
28 Hex Ben 10 Blastons Charmed Life Sleep ‒ Area Run ‒ Self Recall ‒ Group Hex
28 Juniper Lee The Life and Times of Juniper Lee Adaptium Alien Totem Poll Jump ‒ Self Leech ‒ Point Snare ‒ Target Area Juniper Lee
28 Numbuh Four Codename: Kids Next Door Cosmix Tree Trouble Revive ‒ Group Health ‒ Self Area Drain ‒ Area Numbuh Four
28 Ed Ed, Edd n Eddy Blastons Royal Ed-Viser Sleep ‒ Self Area Radar Snare ‒ Self Area Ed
32 Courage Courage the Cowardly Dog Adaptium Ring Around the Collar Drain ‒ Point Health ‒ Self Scavenge Courage
32 Samurai Jack Samurai Jack Adaptium Plant a Seed Jump ‒ Group Damage ‒ Point Antidote Samurai Jack
32 Aku Samurai Jack Cosmix Demon Attack Stun ‒ Cone Bonus Damage ‒ Cone Demongo
32 Humungousaur Ben 10: Alien Force Cosmix Prehistoric Plot Snare ‒ Cone Freedom ‒ Self Damage ‒ Area Tetrax

Nanos in development[]

Patch Notes[]

The following list contains the Patch Notes pertaining to the Nanos in Cartoon Network Universe: FusionFall:

Trivia[]

  • Megas and Swampfire are the only who share three identical powers, Sleep ‒ Cone, Sneak ‒ Self and Sleep ‒ Area.
  • Codename: Kids Next Door is the only show that has at least one character from the show in all three Nano types (Adaptium ‒ Numbuh Two; Blastons ‒ Numbuh Five and Numbuh One; and Cosmix ‒ Numbuh Four and Numbuh Three).
  • The Rath Nano is the only one of Ben's aliens that is a Blastons Nano.
  • Oddly enough, the Blossom, Bubbles and Buttercup Nanos are not identical to their cartoon counterparts, as they deviate from both the FusionFall versions and the cartoon versions.
    • The Belladonna Nano also deviates from the FusionFall version, as Belladonna doesn't wear striped socks nor a Gangreen Gang shirt.
  • The Ice King Nano was originally intended to be released as a code Nano, as seen above, but received a mission of his own in a stand-alone update. Another notable difference from his pre-release stage is that he was originally classified as a Cosmix Nano.
  • Grim and Darwin are the only Nanos whose three powers all have group effects.
  • There is a glitch, whereby a Heal ‒ Group Nano (Blastons is the only type that the glitch encompasses), like the Cheese Nano, will heal only the user of the Nano.
  • Nano Cheese's Health power recharges faster than any other Nano's.
  • Van Kleiss' Nano model is a smaller version of his model in the Generator Rex videogame Abysus Arena.
  • CNUF-Nano-Code-Site

    The Nano Code site sprite with unreleased Code Nanos on it, from Cartoon Network Universe: FusionFall.

    On the Code Nano page on the official website, there were models for Nanos of Bobo Haha, Spidermonkey, Ultimate Wildmutt, Way Big and Ultimate Big Chill shown. These Nanos were never released.
    • Strangely enough, one of the Nano icons shown was that of the Lodestar Helmet, seemingly in place of a Nano of Lodestar.
  • Nanos tend to have slightly higher pitch voices from their representing character. Some characters' Nanos don't retain this attribute. The Academy Nanos have extremely high-pitched voices.
  • The Mordecai Nano does not have any toon shading, even if toon shading is turned on.
    • However, the Mordecai Nano in the Nano Incubator on Mt. Neverest has toon shading.
  • In the game's code, there is a 0th Nano, which acts as a placeholder with no stats or attributes attached to it.
  • The models for the Mandy Nano and the Dexter Nano were used for an advertisement of Checkered Past by Adult Swim.[53]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Cartoon Network . Know Your Nanos (English). Cartoon Network. Archived from the original on 2 December 2009.
  2. 2.0 2.1 2.2 Grigon Entertainment (13 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: Opening sequence. "Ben: But we learned we could harness their essence to create our greatest weapon against the invaders... NANOS!"
  3. Cartoon Network . Game Guide (English) (PDF) p. 30. Cartoon Network. Archived from the original on 20 October 2012.
  4. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: Genius Grove (The Future). "Mandroid M-24: Mandark invented the Great Machine, but Dexter takes all the credit."
  5. 5.0 5.1 Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: Fusion Buttercup's Lair. "Dexter: Congratulations, you have made your first Nano. Like Fusions, Nanos are made of Fusion Matter. You have used the Fusion Matter you collected in your Fusion Matter Meter to create Nano Buttercup. Don't be discouraged by her size. She may be small, but she is powerful!"
  6. Template:Cate game
  7. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: Genius Grove (The Future). "Dexbot Q-07: Sensors indicate that Planet Fusion will soon enter our atmosphere."
  8. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: Peach Creek Commons (The Future). "Ranger Joey: Planet Fusion is closing in. We gotta do something!"
  9. Cartoon Network . Game Guide (English) (PDF). Cartoon Network. Archived from the original on 14 January 2010. "You discover that Fuse has invaded and has taken over most of the world. But all is not lost. If you can rebuild the time machine, you can go back to the past, bringing back the one thing that will give our heroes the power to win the war against Fuse … the Nano!"
  10. 10.0 10.1 Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Unstable Nano. "Computress: Using information sent back from the future, Dexter and Mandark were able to determine how to create Nanos. Three things were needed: Fusion matter from Fuse's creatures, an item from a Hero, and your imagination."
  11. Cartoon Network Universe: FusionFall. Training Guide: Basic Training. Cartoon Network. Archived from the original on 20 February 2011. "A message received from the future warned of the destruction of our world by alien invaders! Our only hope was to band together all of the galaxy's heroes to stand against the threat! But even with their combined might and the aid of some unlikely allies, their strength would not be enough to defeat the evil Lord Fuse and his minions."
  12. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: City Hall. "Numbuh 1234: I heard Dexter and Mandark built this machine from scratch. They must be smart!"
  13. 13.0 13.1 Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Hands Off. "Mandy: If Fuse destroys the Great Machine, kids won't be able to make Nanos."
  14. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Sector Defense. "Numbuh 108: You need to defeat Fusion Numbuh Two. Everyone is counting on you! If you defeat him, you'll probably collect a special Creation Item that will allow you to make a Nano. Good luck."
  15. 15.0 15.1 15.2 15.3 15.4 All-New Nanos!. Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (16 February 2011). Archived from the original on 14 January 2012.
  16. 16.0 16.1 16.2 16.3 AmpFibian Nano Preview. Cartoon Network (27 July 2011). Archived from the original on 8 August 2011.
  17. 17.0 17.1 17.2 17.3 17.4 Event Code. Cartoon Network. Archived from the original on 17 February 2012.
  18. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Music and Mayhem (Part 2 of 5).
  19. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Space Port Pickups (Part 1 of 2).
  20. 20.0 20.1 20.2 Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Alien Abductions.
  21. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Tech Square Titans (Part 4 of 4).
  22. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Genius Groves, Candy Coves (Part 5 of 5).
  23. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Peach Creek to Foster's (Part 2 of 5).
  24. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Welcome to Endsville (Part 3 of 5).
  25. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Wilderness Express (Part 1 of 3).
  26. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Music and Mayhem (Part 4 of 5).
  27. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Wilderness Express (Part 3 of 3).
  28. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Stuff in Devil's Bluff (Part 3 of 3).
  29. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Where's Nowhere? (Part 3 of 3).
  30. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Peach Creek to Foster's (Part 4 of 5).
  31. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Peach Creek to Foster's (Part 5 of 5).
  32. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Hello From Camp Kidney! (Part 1 of 2).
  33. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Going Downtown (Part 3 of 4).
  34. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Welcome to Endsville (Part 4 of 5).
  35. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Going Downtown (Part 2 of 4).
  36. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Genius Groves, Candy Coves (Part 4 of 5).
  37. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Completing the Project (Part 2 of 3).
  38. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Music and Mayhem (Part 5 of 5).
  39. Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Mission: Hello From Camp Kidney! (Part 2 of 2).
  40. 40.0 40.1 Grigon Entertainment (14 January 2009). Cartoon Network Universe: FusionFall (PC). Cartoon Network. Area/level: Mt. Neverest.
  41. Game Patch Notes. Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (27 April 2011). Archived from the original on 19 July 2011.
  42. New Nanos!. Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (27 April 2011). Archived from the original on 30 July 2011.
  43. 43.0 43.1 Game Patch Notes. Cartoon Network (25 May 2011). Archived from the original on 28 October 2011.
  44. 44.0 44.1 More New Nanos!. Cartoon Network (25 May 2011). Archived from the original on 31 July 2011.
  45. PATCH NOTES: 07/27/2011 (English) (PDF). Cartoon Network (27 July 2011). Archived from the original on 27 February 2012.
  46. A New Wave of Nanos!. Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (27 July 2011). Archived from the original on 25 August 2011.
  47. Game Patch Notes. Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (22 August 2011). Archived from the original on 28 December 2011.
  48. Penguin Plans (Level 16). Cartoon Network Universe: FusionFall. Cartoon Network. Archived from the original on 27 August 2011.
  49. 49.0 49.1 Game Patch Notes. Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (14 September 2011). Archived from the original on 7 July 2012.
  50. 50.0 50.1 Ben 10 Nanos!. Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (14 September 2011). Archived from the original on 19 January 2012.
  51. Game Patch Notes. Cartoon Network Universe: FusionFall : Community/News. Cartoon Network (19 October 2011). Archived from the original on 25 October 2011.
  52. Cartoon Network on Twitter. Twitter. Cartoon Network (21 November 2011). Archived from the original on 13 July 2023.
  53. Adult Swim (14 September 2023). Adult Swim on Twitter. Twitter.