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Dexbot Q-12A World Mission WorldGuideIcon Music and Mayhem (Part 5 of 5)
Level 15
Difficulty Normal
Character Dexbot Q-12
Area City Station - Downtown
Objective
Obtain the Scotsman's kilt.
My Notes
I found the Scotsman and got him to give me his kilt.
Rewards
Crate Level 15 C.R.A.T.E.
FmIcon 2400 Fusion Matter TarosIcon 1324 Taros

Mission offer[]

Music and Mayhem (Part 5 of 5)
Objective: Develop Scotsman Nano. Assignment: Locate the Scotsman in Townsville Park.

Mission details[]

Step 1
Go to Townsville Park.
Journal
Music and Mayhem (Part 5 of 5)
Mission: Acquire a kilt from The Scotsman. Goal: Nano enhancement. Classified information: The Scotsman is a huge, volatile Scottish warrior with a machine gun for a leg. Name unknown.


Dexbot Q-12A Dexbot Q-12
You've reached Townsville Park.


Step 2
Get the Scotsman's kilt.
Journal
Music and Mayhem (Part 5 of 5)
Mission: Acquire a kilt from the Scotsman. Goal: Nano enhancement. Classified information: The Scotsman is a huge, volatile Scottish warrior with a machine gun for a leg. Name unknown.


The ScotsmanA The Scotsman
Ye'll be needin' me spare kilt. The pattern is the tartan of my clan. The Nanos it creates will be fearsome indeed!


Step 3
Return to Dexbot Q-12.
Journal
Music and Mayhem (Part 5 of 5)
Kilt acquired. Please return to City Station immediately.


Mission summary[]

Music and Mayhem (Part 5 of 5)
Mission: accomplished. Scotsman Nanos now on track for enhancement.


Dexbot Q-12A Dexbot Q-12
Kilt acquired.


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