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OF-Monkey-Skyway-Agent-Sector-V

The Monkey Skyway Agent in Sector V, from OpenFusion.

“  Mojo Jojo's monkey minions will fly you to nearby locations for a fee. You must register at both ends of the route before you can use it.  ”

Computress, Cartoon Network Universe: FusionFall

The Monkey Skyway Agents are NPCs that appear in Cartoon Network Universe: FusionFall. They are a subgroup of Mojo Jojo's Monkey Minions equipped with jetpacks who are a part of a transportation system created by Mojo himself.[1] The assigned operations of the Monkey Skyway Agents involve flying paying customers short trips between neighborhoods within a region.[1]

Gameplay[]

In gameplay, the Monkey Skyway Agents are a form of transportation that flies players to various stops throughout the world for a fee. The fees are generally cheaper than that of the S.C.A.M.P.E.R.; rather than instantly warp the Avatar, however, it shows the full duration of the player being transported. Monkey Skyway Agents will fly different routes to and from certain locations, like between City Station and Orchid Bay, or Mount Blackhead and Pimpleback Mountains. As the most common of Transport Hubs, those found at Peach Creek Commons, City Station, and Mount Blackhead branch out to several destinations.

The Skyway is designed for shorter hops between neighborhoods within a region.[1] There are a number of Monkey Skyway stations in each region, but aside from Foster's Home in the Suburbs and Camp Kidney in the Wilds, they do not connect across regional boundaries.

History[]

FusionFall: Worlds Collide[]

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Cartoon Network Universe: FusionFall[]

Fusion Invasion[]

The Future[]
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The Past[]
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List of areas with Monkey Skyway Services[]

The Future[]

FusionFall Map v4 with MSA routes (no labels)

Map of all of the Monkey Skyway Agent routes. Every path can be taken both ways, with exception for 'City Hall - Tech Square' which is one-way only.

The Past[]

Suburbs[]

Downtown[]

The Wilds[]

The Darklands[]

Patch Notes[]

The following list contains the Patch Notes pertaining to the Monkey Skyway Agents in Cartoon Network Universe: FusionFall:

  • 12.27.2008:
    • The free for being transported by a Monkey Skyway Agent from Peach Creek Commons to Candy Cove was lowered.[2]
    • Some of the Monkey Skyway Agent paths that were not registering were patched to ensure their registration.[2]
    • Icons were added for new Monkey Skyway Agent paths.[2]
    • Additional Monkey Skyway Agent NPCs were added to the locations of the Monkey Skyway Agent transportation spots.[2]
    • The Monkey Skyway Agent flight from Orchid Bay and City Station no longer takes players through buildings, but around them.[2]
  • 01.09.2009: Most of the Monkey Skyway Agent icons would now appear on the map.[3]
  • 01.29.2009:
    • The Monkey Skyway Agent flights no longer experience turbulence.[4]
    • The Monkey Skyway Agent that flies players between Genius Grove and Endsville no long flies through mountains.[4]
  • 02.03.2009: An animation error was corrected. This error would occur when a player would use an emote while flying with a Monkey Skyway Agent, which would result in the player's animation not going back to the flying animation; instead, it would go to a standing animation.[5]
  • 02.10.2009: The Monkey Skyway Agent on Bravo Beach received an icon on the world map.[6]
  • 05.13.2009:
  • 06.17.2009: Some of the Monkey Skyway Agent that were hanging on a little too long after a flight was over were patched to not stick around for that long.[8]
  • 07.22.2009:
    • A problem that caused players to find finding themselves in unknown areas after clicking the "Go To Time Machine" button while they were being flown by a Monkey Skyway Agent was corrected.[9]
    • An animation error that made an Avatar change to a battle ready stance when switching weapons while riding a Monkey Skyway Agent was corrected.[9]
    • An error that caused the Monkey Skyway Agents to lose some of their textures when Toon Shading is turned off was corrected.[9]

Trivia[]

See also[]

References[]

  1. 1.0 1.1 1.2 Cartoon Network . Game Guide (English) (PDF) p. 38. Cartoon Network. Archived from the original on 20 October 2012.
  2. 2.0 2.1 2.2 2.3 2.4 Dancingzombie (7 January 2009). Thread: 12.27.08 Patch Notes. Cartoon Network Universe: FusionFall : Forums. Cartoon Network. Archived from the original on 20 January 2009.
  3. Dancingzombie (13 January 2009). Latest Patch Notes!. Cartoon Network Universe: FusionFall : Forums. Cartoon Network. Archived from the original on 20 January 2009.
  4. 4.0 4.1 Dancingzombie (28 January 2009). Patch Notes 1.29.09. Cartoon Network Universe: FusionFall : Forums. Cartoon Network. Archived from the original on 1 May 2009.
  5. Dancingzombie (3 February 2009). Patch Notes 2.03.09. Cartoon Network Universe: FusionFall : Forums. Cartoon Network. Archived from the original on 16 April 2009.
  6. Tisirin (12 February 2009). Patch Notes 2.10.09. Cartoon Network Universe: FusionFall : Forums. Cartoon Network. Archived from the original on 1 May 2009.
  7. 7.0 7.1 Dancingzombie (5 May 2009). Patch Notes 5.13.09. Cartoon Network Universe: FusionFall : Forums. Cartoon Network. Archived from the original on 25 June 2009.
  8. Dancingzombie (16 June 2009). Patch Notes 6.17.09. Cartoon Network Universe: FusionFall : Forums. Cartoon Network. Archived from the original on 7 July 2009.
  9. 9.0 9.1 9.2 Dancingzombie (21 July 2009). Latest Patch Notes! Dexlabs Upgrade 1: Speed and Style is here!. Cartoon Network Universe: FusionFall : Forums. Cartoon Network. Archived from the original on 23 July 2009.